Fixes to P2P multiplayer


I finally got around to test the online multiplayer feature aaaaand is broken.

But after an hour and two router restarts i finally figured it out. I was using the wrong IP address when trying to join another game. Fixed! And more, in order to remove some unpleasant parts from connection phase, i improved the interface with more useful logs (available IP addresses for example).

Other minor improvements were made in consequence with a small playtest session i hosted.

I really do hope no other problems with arise on this side of the game code. Although, i kind of started to like all this thinking in remote function calls. It's truly a great system. Cheers to all Godot contributors!

Files

Linux32.zip 13 MB
Aug 13, 2020
Linux64.zip 13 MB
Aug 13, 2020
Win32.zip 11 MB
Aug 13, 2020
Win64.zip 12 MB
Aug 13, 2020

Get Yet Another Pong

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