Fixes to P2P multiplayer
I finally got around to test the online multiplayer feature aaaaand is broken.
But after an hour and two router restarts i finally figured it out. I was using the wrong IP address when trying to join another game. Fixed! And more, in order to remove some unpleasant parts from connection phase, i improved the interface with more useful logs (available IP addresses for example).
Other minor improvements were made in consequence with a small playtest session i hosted.
I really do hope no other problems with arise on this side of the game code. Although, i kind of started to like all this thinking in remote function calls. It's truly a great system. Cheers to all Godot contributors!
Files
Get Yet Another Pong
Yet Another Pong
Yet another Pong-like game, this project is more of an exercise for me in order to get to better know Godot.
Status | Released |
Author | KennyTheBard |
Genre | Sports |
Tags | Arcade, Cult Classic, Local multiplayer, Multiplayer, Retro |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
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